Threat Surfaces in Games: Challenges and Best Practices
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GIFCT hosts Working Groups annually to bring together international experts across sectors to work together in helping tech companies counter terrorist and violent extremist exploitation online. GIFCT’s Gaming Community of Practice ran from May 2024 through January 2025, with the aim of providing a space to share insights and feedback on the ways in which game-play spaces online could evolve safety work, review safety policies, tools, and practices, and anticipate evolving safety risks.

Threat Surfaces in Games: Challenges and Best Practices is a series of one-page documents that provide information and context around threat surfaces of in-game and game adjacent spaces online that have been and can be exploited by TVE. Each section focuses on a surface, defines the threat, shares actionable proactive and reactive strategies, identifies challenges moving forward, and provides illustrative case studies of solutions.