Sexual Extortion & Young People: Navigating threats in digital environments ReportsJonathon ReedMarch 18, 2026Youth, Sexual Health/Violence, Digital Landscape
Deepfake Nudes & Young People: Navigating a new frontier in technology-facilitated nonconsensual sexual abuse and exploitation ReportsJonathon ReedMarch 18, 2026Youth, Sexual Health/Violence, Digital Landscape
Création d’une communauté en ligne : Données probantes sur le serveur Discord de Next Gen Men pour garçons ReportsJonathon ReedFebruary 12, 2026Masculinity, Youth, Mental Health, Justice/System Transformation, From Next Gen Men, Digital Landscape
Creating Community Online: An Evidence Base for Next Gen Men’s Discord Server for Boys ReportsJonathon ReedFebruary 12, 2026From Next Gen Men, Masculinity, Youth, Mental Health, Justice/System Transformation, Digital Landscape
Betting on Boys: Understanding Gambling Among Adolescent Boys ReportsJonathon ReedFebruary 5, 2026Masculinity, Youth, Digital Landscape
The Adolescent Man Box: Findings from a survey with Australian adolescents aged 14-18 years ReportsJonathon ReedFebruary 4, 2026Masculinity, Youth, Mental Health, Sexual Health/Violence
Challenging Gendered Digital Harm ReportsJonathon ReedFebruary 4, 2026Violence, Feminism, Digital Landscape
Online Threats, Real World Violence in the United States: How Digital Hate Evolved in 2025 ReportsJonathon ReedFebruary 4, 2026Violence, Digital Landscape
Fostering Healthy Masculinities: Building Resilience Against Online Misogyny ReportsJonathon ReedDecember 10, 2025Masculinity, GBV, Primary Prevention, Digital Landscape
How anti-feminist and anti-gender ideologies contribute to violent extremism—and what we can do about it ReportsJonathon ReedDecember 8, 2025Feminism, Violence, Primary Prevention, Digital Landscape
Boys in the Digital Wild: Online Culture, Identity, and Well-Being ReportsJonathon ReedDecember 8, 2025Masculinity, Youth, Mental Health, Digital Landscape
Online Safety and the Regulation of Gaming Platforms and Services ReportsJonathon ReedDecember 8, 2025Violence, Primary Prevention, Digital Landscape
Threat Surfaces in Games: Challenges and Best Practices ReportsJonathon ReedDecember 8, 2025Violence, Youth, Digital Landscape
Prevent, Detect, and React: A Framework for Countering Violent Extremism on Gaming Surfaces ReportsJonathon ReedDecember 8, 2025Violence, Youth, Digital Landscape
Adolescent Media Use: Digital Gaming and Social Interaction ReportsJonathon ReedDecember 8, 2025Mental Health, Youth, Digital Landscape
Protecting Children in Online Gaming: Mitigating Risks from Organized Violence ReportsJonathon ReedDecember 8, 2025Sexual Health/Violence, Youth, Justice/System Transformation, Digital Landscape
From loneliness to social connection: Charting a path to healthier societies ReportsJonathon ReedDecember 8, 2025Feminism, Justice/System Transformation
Men’s health: A strategic vision for England ReportsJonathon ReedDecember 8, 2025Adults, Masculinity, Physical Health, Mental Health
Boys are at Risk: Confronting the Rise of Online Misogyny and Harmful Ideologies ReportsJonathon ReedOctober 26, 2025Masculinity, Youth, Digital Landscape